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VRChat added some languages that don't have flags in VRCX at the moment. While all of them should eventually be updated with their respective flags, which may or may not deserve its own issue to track…
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**Describe the Bug**
The balls appear to get stuck for a few seconds when starting a new game. Additionally, when sinking a ball, it falls straight through the pocket on to the floor and rolls away.…
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```
Assembly has duplicate references: nadena.dev.modular-avatar.core,nadena.dev.modular-avatar.core.editor,nadena.dev.ndmf,VRC.SDK3A,VRC.SDK3A.Editor,nadena.dev.ndmf.vrchat (Packages/nadena.dev.modu…
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In some situations, maybe especially high load, the video playback point repeatedly moves back and forth in small increments, making it impossible to watch the video at all.
VRChat log says
```
…
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出力されたログ
```
2022-12-01 18:37:27.4583 [Info] Reading C:\Users\rio\AppData\LocalLow\VRChat\VRChat\output_log_07-25-12.txt...
2022-12-01 18:37:27.7878 [Info] Watching file changed to C:\Users\rio\A…
rioil updated
3 months ago
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https://vcc.docs.vrchat.com/news/release-2.3.0/
Notable changes:
- If the file or folder is found at the specified path, it will only be removed if the GUID matches the one specified in the pack…
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I am glad that [OnInputMethodChanged](https://creators.vrchat.com/worlds/udon/input-events/#oninputmethodchanged) has been implemented, making it easier to determine what kind of input device the play…
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**Describe the Bug**
The view of the billiards table in desktop mode is blocked by the light fixture directly above the table, making the game completely unplayable.
**Steps To Reproduce**
- La…
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I'm working on MPU6050 tracking for arms currently I'm trying the OSC parameters via TouchOSC to emulate the input that will be eventually be from ESP32 MPU6050 data(arm, elbow and hip).
I was abl…