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From Alpha23: "Hello! Here are some wwise files that are converted errornously by ww2ogg: https://ipfs.io/ipfs/QmQtUCBoPv8QMqsV8RZkxkfr6yvihyxxgU9r2ptnu1kb3S/_corrupt_wwise.7z
They are from the PS3 ve…
hcs64 updated
8 years ago
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@ray & others I was wondering if it's possible that CustomsForge could acquire/help this project at all. It would run exactly the same but we could update the website / etc (such as http://editoronfir…
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$ ./setup-mac
Good news, Blender is set up correctly on the path!
Warning: cmake-3.4.1 already installed
Warning: pkg-config-0.29 already installed
Cloning into 'src/game'...
Warning: Permanently adde…
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When generating parameters from [receive] objects we should only create code from user specified instances. [receive]/[send] objects are commonly used within a patch architecture and having a global s…
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Hi,
my apologies for using the issue tracker but I could find any other way to contact you. First off I'd like to thank you for the work you put into makeing Wwise available for GameMaker!
I'd like…
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Hi there
This is super low priority but, I though I would document it anyway. (also it might be there already and in that case it would be great to know)
It is always possible that people will be us…
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This is something to be desired in the future. It can be external tool distributed separately which uses Wwise library, if that's possible.
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- This will contain a visual studio project with the necessary source files to compile an audio generator plugin for Audiokinetic's Wwise platform.
- [receive] can be mapped to RTPC values from the p…
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So, today I was about creating a new CDLC... but, today, this error in the attachment popped up when I tried to create a .psarc file for the new dlc. I have already created the base of it using EOF an…
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The UE4 does not support this natively, but Wwise supplies binaural-audio-support in their audio-library. Since we don't have much else going on, that would allow for further immersion.
**Working on …