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### Prerequisites
- [X] I [searched for any existing report](https://github.com/darkreader/darkreader/issues?q=is%3Aissue) about this feature request to avoid opening a duplicate.
### Is this fe…
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I would like to be able to easily flip the image's Alpha channel with a method provided by the crate.
My specific use case for this functionality is converting certain Blender textures which st…
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```
I'd like to be able to take a given color and 'fade' it to a given level of
transparency. This would be much like the 'scale' function, but only affects
the alpha channel.
Preferably be able to…
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```
I'd like to be able to take a given color and 'fade' it to a given level of
transparency. This would be much like the 'scale' function, but only affects
the alpha channel.
Preferably be able to…
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## What just happened?
Upon testing the new PBR materials in the newly released project viewer, I noticed my products do not appear as they previously used to.
All textures with alpha channels vary …
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##### System information (version)
- OpenCV => 4.5.5
- Operating System / Platform => Ubuntu 20.04
- Compiler => g++
##### Detailed description
I have the following constraints when I open …
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### Godot version
v4.2.dev3.official
### System information
Windows 11 [Vulkan (Forward+)]
### Issue description
Enabling 2D-HDR support seems to mess up the alpha channel of imported t…
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What camera distance should I set render to get the original image, assuming I set height and width to be the same as the original image and leave all other params default? For example, for chair, hor…
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PNG images can contain various combinations of channels and bit depths. The WebGL 2.0 spec should disallow certain ambiguous cases or clearly describe the behavior. Namely:
### Components
Texels i…
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### Expected behaviour
### Actual behaviour
### Steps to reproduce
I am not sure why this happened.
In my game i use that door. But when i set 2 different materials(base and transparent) win…