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Hi,
Unfortunately `mpark::variant` doesn't compile in Unreal Engine projects. It gives the following errors:
```
Severity Code Description Project File Line Suppression State
Error C4583 'mpark:…
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Hi
Following up on this tweet:
https://twitter.com/donrmccurdy/status/916163018827882496
Blender 2.78c, Three.js r87
We have an animated mesh that uses both armature and shape keys for an…
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Hello,
I am working on a project involving the modeling of unusual facial expressions in a medical imaging scenario and this library has been immensely useful. To increase the expressibility of th…
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Also regardless, is there a list of the various blend shapes or a document detailing the workflow we can put in front of our artists for them to follow so we end up with our own character art that wor…
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Generating the mesh works fine.
```console
(mesh, pose, shape_coeffs, blendshape_coeffs) = eos.fitting.fit_shape_and_pose(model, blendshapes, landmarks, landmark_ids, landmark_mapper, image_width, i…
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Hi Huber, Thank you for the great library and making it available.
When I run the **fit-model-multi** project , an error occurred. I only input one image, command line parameters like this: -i data/i…
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![expression](https://user-images.githubusercontent.com/5443045/44612906-f3e8e300-a80c-11e8-91eb-2f8840d90142.png)
Hi Patrick,
I was not able to get this expression (picture from your thesis re…
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This is the error i get when trying to extract a game..
Import: System.ArgumentException: Blend shape with CRC 968910905 hasn't been found
at uTinyRipper.Classes.Meshes.BlendShapeData.GetShapeN…
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While Milestone VI (https://github.com/KhronosGroup/glTF-Blender-IO/milestone/6) has been closed, many of its issues are still open. What's the current status of those? Are they still planned, do we n…
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I tested a simple blendshape, shapekey animation on a simple animation made in Blender, it works fine:
[simpleanim.zip](https://github.com/donmccurdy/three-gltf-viewer/files/2363049/simpleanim.zip)
…