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First, background: multiview rendering broadcasts a single stream of commands to two separate layers of an array image, with shader invocations distinguished on the GPU by an index that can be used to…
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### Expected behavior.
![image](https://github.com/user-attachments/assets/e398d722-d542-449c-9ef5-5404b1fbf697)
logger_config.py 是我自己定义的一个库,但是无法加载,哪怕是 `from .logger_config import setup_logger `…
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**Environment:**
- OS: Windows 10
- SDK version: 1.3.290
- Options enabled: Validation with GPU-AV and all shader instrumentation options except RayQuery.
**Describe the Issue**
I'm curren…
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Our forked player updated with commit fe1aa216908527577307fefa63a1ebedb5b7ae77 of QtAV plays image sequences from local hard drive.
On high resolution frames like 3840x2160 if fps exceeds the i/o cap…
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# Problem Statement
When trying to run DailyMed Full DAG (50,000 SPLs), I run into the error shown below.
This is from the build in branch jrlegrand/dailymed
# Criteria for Success
Able to run…
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### Issue description
When 2 pair of entangloporters that are transferring energy on 2 different frequencies touch each other, it seems like the entangloporter are acting like a single energy buffe…
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I'm trying to write a lambda that manipulate a .svg image and put it on a S3 Bucket. But when I convert the gm object into a buffer with the method .toBuffer it retrieves me this error: ```Stream yiel…
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There are multiple android games where during the loading screen in the replay the background will just be some green color, which I assume is the clear color. Happens with trim and without it.
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I'm writing a custom frontend for Mupen64Plus. I have overridden `VidExt_GL_GetDefaultFramebuffer` to use an FBO I create. It seems that GLideN64 will somehow override this FBO, resetting all of its a…
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## Format ##
-- {Game Seri…