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For discussion:
- in game support of ladder, what features do we need to provide?
- any external support we really want (potentially replacing the need for the war club website)
Of note, we can dump …
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The current training pipeline could be significantly shortened if testing of new networks could be shifted to the clients. Would it be possible to do the following whenever a new network is computed:
…
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James asked the following: Can we create a way to correlate ZPD reporting for a project to player ELO rating and XP? Such that someone looking at the project can assess project difficulty based on the…
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Hello,
In order to control publications (NSFW, not for children, etc.) from user (pornography, etc.), users could (down) vote for a content so that the user will be evaluated by the content publish…
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In a C&C game, if you 1v1 a Very Easy AI, it will sit in its base and keep sending tiny groups of units to you, that can be trivially defeated with a single turret. It will keep doing that for hours a…
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My ideas for the ranking system is to make something similar to Hearthstone, it works like this:
All players start with a ranking of 25. Every game the player gets an adjustment to his/hes points d…
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Once a player no longer qualifies for the MM rankings, his rank icon should also show unranked status. Otherwise the rank icon may show a completely wrong rating which would be misleading in casual ga…
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Hello.
I dont know, if i made something wrong, but all players who came to my server see !elo rating exactly "1337" for all of them. Even if they have something abour near 2000 elo points.
minqlx …
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(Depends on #422)
## Overview
Players have a `stats` panel, toggled with a `/stats` command, that displays their Elo information (and eventually other stats as well).
## User Benefits
- As a pla…
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Players should be rated by an ELO style algorithm