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I have a question, does Godot supports culling of shadows and animations as an optimization?
Example would be everything away from the cam frustum is culled.
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Short version: how difficult would it be for me to adapt panda3d's renderer to render multiple cameras in parallel?
Long version: I'm using panda3d as a simulator for some reinforcement learning wo…
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Pointcloud data is not compatible with the bounding boxes ground truth in Carla 0.9.3. It seems that there is a problem in the position of these boxes.
Have you checked their compatibility ?
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Minecraft Version:
- 1.12.2 (probably any after 1.8)
Forge Version:
- (probably any for relevant MC versions)
Advanced Rocketry Version:
- (any for given MC version)
LibVulpes Version:
- (same …
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The spec says this for **morph target**'s POSITION:
> `POSITION` accessor **must** have `min` and `max` properties defined.
I don't think this requirement serves any good since these are bounds of…
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**Godot version:**
Godot Engine v3.1.alpha.mono.official
**Issue description:**
Is there a reason why the method get_frustum() of the Camera class is not accessible? It is not listed in the…
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**Description:**
- A-Frame Version: 0.8.0
- Platform / Device: Firefox / Rift
- Reproducible Code Snippet or URL: http://ravenworks.ca/witch/bugdemo/edgedisappear.html
![edge_disappear](https:…
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Almost nobody seems to mention this but I find this currently one of the biggest issues, the problem where objects pop into/out of your peripheral vision. The main environment is good but some (I don’…
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# Feature Request
Add a new property to the Mesh class : cullingMode.
This could be set with static values defining the chosen way to check the culling of the given mesh.
Example of values : …
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I suggest to include the subgame “Tutorial”, version 2.0.1 with Minetest by default.
Subgame thread: https://forum.minetest.net/viewtopic.php?f=15&t=10192&start=150
Tutorial is, well, a tutorial whic…