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We can eventually draw graphics on a screen using SDL. This means we'll be able to have our own graphics environment, graphical text editors, a mouse cursor, etc.
Drawing directly to the screen from …
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The model can be trained, but the following errors will be reported before training, and no content is generated in the result folder
![image](https://user-images.githubusercontent.com/30369185/16035…
nnccy updated
2 years ago
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```
* Cinnamon version (cinnamon --version)
3.8.2 and 3.6.7
* Distribution - (Mint 17.2, Arch, Fedora 25, etc...)
Archlinux 27 and Mint 18.3
* Graphics hardware *and* driver used
No matters
…
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**Godot version:**
3.2.3.stable
**OS/device including version:**
Manjaro Linux, 5.8.11-1-MANJARO
**Issue description:**
When using a .ogg, the `loop` property on AudioSreamOGGVorbis…
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```
A full set of weapon HUD graphics are required for version 0.2 (Deathmatch
readiness.)
Matching them with the weapon pickup sprites already in Blasphemer is
encouraged, unless someone comes up …
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**Godot version:**
d38eb29f2e713b65a214e3fcdee7e8375c9fc493
**OS/device including version:**
Win10 64-bit
**Issue description:**
The editors lines in some situations can be offset…
ghost updated
3 years ago
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使用这张图片进行裁剪会报错,PlatformException(java.lang.IllegalArgumentException: x + width must be
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**Godot version:**
3.1 alpha
2ba42b709541928aaaa0312077d5b9cacdb696a5
**OS/device including version:**
Windows 7
**Issue description:**
When you have more that one tile in a te…
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### Expected behaviour
### Actual behaviour
### Steps to reproduce
Build time2020-04-28T07:55:02.593053
Defold channeleditor-alpha
Defold editor sha39749b921d8e37b9a669f4096a3faa6d7…
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### Expected behaviour
### Actual behaviour
### Steps to reproduce
Build time2020-05-21T20:48:52.615630
Defold channeleditor-alpha
Defold editor sha391d341ed522bcabdeb6b7eaa37151c0a…
flber updated
4 years ago