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Cool down estimates in d2ap don't match the cool downs displayed in game across the different tiers.
Example: Warlock fusion grenade at Discipline T7 in game shows 0:52 and d2ap shows 0:40
I kn…
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These should spawn on the map or players randomly get them on some trigger _i.e._ Timer, after X combo, after X damage (what should it be?). It should then appear in some UI form and be available for …
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When someone is getting inside of your backpack you have no idea he did it. It's kinda annoying, for example a prisonier can steal a grenade from a bacpack and then throw it. So the request is can you…
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The engineering item [Explosive Sheep](https://www.wowhead.com/classic/item=4384/explosive-sheep) never goes off cooldown when you use it. The icon is darkened in your bags and you cannot use another,…
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This causes other players to look really tall
![20230627111505_1](https://github.com/EmpiresCommunity/Unreal-Empires-Project/assets/455800/223a5be2-570b-4944-9c6e-a28ed57b3418)
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Only tops, undershirt and legs are supported
Hair is not working
Mask not working
Hat not working
Accessories not working
Bags not working
Armor too.
Beards too.
And all the other compoment you can h…
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### Proposed change
Self-explanatory.
### How does this fit into your workflow?
I have a Pardon Our Dust GL with both Blinding and Spike Grenades. I would like my saved loadouts to include that sel…
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At the moment the random initialisation is baked into the UpdateLayer class.
We could replace this with either `Variates` from `System.Random.MWC` or `Random`.
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I couldn't damage the ender dragon with any gun.
Also, the end crystal could not be destroyed with a gun.
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## Description
We have a bunch of tier 1 research that is super crappy. A lot of it is basically found on station. This is just a list of all the shit that really ought to be moved out / replaced.
…