-
Updated, issue was due to autopickup.
It seems that having many items in a tile causes lag when moving past it. This is unrelated to #37554 as there aren't any maps in my piles. ~~I'm using 4x mons…
-
The dogfood.ntriples files is missing from the examples, causing the dogfood example to not work.
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Describe the bug
Hi
The game often crashes for me when I click on the "job board" after landing. It only se…
-
```
We needed to be able to print more info from exceptions than e.ToString() and
had a class in our project to do this. Inspired by log4net renderers, I offer
this simple patch. It's working quit…
-
```
We needed to be able to print more info from exceptions than e.ToString() and
had a class in our project to do this. Inspired by log4net renderers, I offer
this simple patch. It's working quit…
-
```
We needed to be able to print more info from exceptions than e.ToString() and
had a class in our project to do this. Inspired by log4net renderers, I offer
this simple patch. It's working quit…
-
```
We needed to be able to print more info from exceptions than e.ToString() and
had a class in our project to do this. Inspired by log4net renderers, I offer
this simple patch. It's working quit…
-
```
We needed to be able to print more info from exceptions than e.ToString() and
had a class in our project to do this. Inspired by log4net renderers, I offer
this simple patch. It's working quit…
-
## What would you like to see added?
I am thinking of tinkering with this, but I was wondering if the core part is executable in Windows natively? I'm not looking for a full POSIX compliance, but …
-
Listeners should probably be sorted newest-to-oldest, as on Twitter. It currently sorts oldest-to-newest.
Also, continuous scrolling (like the main timeline) would be appreciated - paging makes it di…