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Hi,
I want to mess around with modding Dexed (more waveforms etc.) and as such I'm trying to build on Windows, using Visual Studio 2017. I've tried to get it to compile for the last 6 hours or so but…
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**Godot version:** 3.0.6
**OS/device including version:** iOS 12 (iPhone 5s, 7, SE)
**Issue description:**
I am writing a simple 2D game for mobile platforms with Godot 3. On Android it…
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I get a crash with the linked patch on the latest build. Open fourses.maxpat and turn audio on. My assumption is the patch should not crash, despite the frequent and sometimes unusual fl.store~/recall…
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In future releases there would be more components and we need to use Projucer's editor instead of explicitly configuring component position.
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Again with Don Lewis on #surge-irc
He wanted to have OSC2 4hz off from OSC1 but a constant 4HZ. So A4 is 444 and A5 is 884 not 888.
The pitch adjustment right now is in note space. So If you s…
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From https://github.com/Birch-san/juicysfplugin/issues/2#issuecomment-518073892:
> Something you may want to know but isn't necessarily much of a problem, (happened 2x) if you leave the plug in up/…
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Nice initiative. Would be even more useful to provide info whether specific plugins are based on the JUCE framework, this would help those interested in code samples written in pure C++/WinAPI/VSTSDK.…
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Right now Surge Vocoder works as follows:
The modulator is “audioin_nonOS” and the carrier is whatever you route as the input.
So that leads me to belive if you want to use it you (1) set up a s…
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Seems like bipolar sliders don't show their range, ranger they show a -1 to +1 range... or in general the range is messed up. Patches don't work, basically Chaosfly is unusable. Can't make progress no…