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```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
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```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
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**Describe the bug**
When NetworkManager.OnClientDisconnectCallback is triggered, the wrong value is being returned for the client ID. Specifically, when using the Unity Transport, the value returned…
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Hello!
Not sure if it's DiscJokey issue or this mod issue, hovewer it's incompatible with each other. You can't open DiscJokey menu by pressing F10 if you use this mod.
The mod itself: https://thun…
lex3a updated
4 months ago
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At a high level, the game loop should be viewed as a function taking `(current_state, events)` and returning `new_state`.
Previous states should be remembered (maybe like in a linked list, or maybe…
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I noticed that this mod got updated but the RNP is still depreciated. Can we still use it regardless and it will work or no?
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```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …