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We are going to have to solve the pathfinding as some point. I'm thinking a navigational mesh which majors on the corners and edges of the tiles. Well trodden paths turn into dirt.
- [x] make hex g…
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Is there a way to easily implement obstacles for a_star?
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I'd like to provide a simple user friendly way to modify the directional keyboard inputs on a room-by-room basis. My goal is to have a system where users draw lines to indicate how the character moves…
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Hi, I would like to know if there is an option to split the path into either X-direction move, or Y-direction move, not X and Y at the same time (diagonal). Hope that makes sense for you. Thank you!
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Code New PathFinding algorithms
* [x] COllaborative Learning Agent (CLA)
* [x] Swarm
* [x] Boosted swarm
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We can use more than one path-finding algorithm from PathFinding.js library
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Hello,
I'd like to know if there is a way to get the closest cell to the destination in case there is no direct path to it.
if not, is there a way to implement it myself without spending too long …
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When using `h3.h3_distance()` to obtain the path distance between H3 cells (same resolution) I'm often getting a SystemError like below. Am I expecting the wrong thing or just doing something wrong? A…
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```
[What steps will reproduce the problem?]
1.Playing For About 15-60 minutes
That's all i did to get this problem? It'll happen randomly?
[What is the expected output? What do you see inst…