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**Godot version:**
3.2 beta 2
**OS/device including version:**
MXLinux 64-bits
GPU Intel Ironlake Mobile
**Issue description:**
This is a hardware specific issue that doesn't seem to have mu…
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Looking at the gl driver code for drawing primitives, it appears everything is rasterized in software, and then OpenGL is only used to draw the resulting rasters to the screen. Since there is an OpenG…
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### Godot version
both 3.3.4 stable and 3.4 beta 6
### System information
Windows 10, GLES3, RTX 2070 Super (472.12)
### Issue description
When loading some voxel textures into Godot an…
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im mean the non LLVM jit based pure software rasterizer
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### Godot version
3.5.2
### System information
MacBook Air M1 2020 8GB Sonoma 14.0
### Issue description
On some M1 Mac systems, setting the rendering thread model to multi-threaded causes the en…
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In the Proposed Axis Details section of the PPEM proposal summary, it proposes the following:
**Valid numeric range:** Must be a non-negative integer.
Since this pertains to PPEM, I can understa…
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第352天 说说页面中字体渲染规则是怎样的?会有哪些因素影响字体的渲染?
[我也要出题](http://web.haizlin.cn/interview/)
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This is probably an svglib issue, but it appears implicit lineto on moveto commands with more than two coordinates are not parsed properly, see https://www.w3.org/TR/2011/REC-SVG11-20110816/paths.html…
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### Godot version
v3.5.beta3.official
### System information
GLES3 - All supported operating systems/GPU's.
### Issue description
This is a compilation of my findings from some other is…
EzraT updated
2 years ago
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See b/171917546
TL;DR is that when you call FlutterEnginePostCallbackOnAllNativeThreads, you don't actually get the Dart worker threads - and Dart might create new threads after you call that anyw…