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Currently, the observables make it impossible for Scripter to know what to wait for. We should bind tasks to the elements that finish when the observables have done their work.
Cheers
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Hello, I just want to point out and also ask how should I delete all ELEMENTS when DGS elements are deleted using destroyElement but the KB still remains in Lua Memory, for example, in a few windows i…
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Emacs editor has inbuilt method layouts and selector.
```
M-x list-input methods
```
can list the available methods.
Tamil99 is not there.
![image](https://user-images.githubusercontent…
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When a Scripter output is first inspected, the inspect window closed, and then the Scripter is opened in a new window, the newly opened window shows no content.
Windows 11, GT 0.8.2498
![no-con…
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Grafisk brukergrensesnitt gjør det lettere å bruke pakken. Vi kan legge diverse innstillinger i Unity Editor, i steden for i koden vår. For eksempel hvilken port vi skal bruke, en liste over klienter …
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I suggest to improve the possibility of animating the shader emission of a material so as to be able to vary over time in intensity and color (example: a flashing luminous surface or with a variable c…
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**Is your feature request related to a problem? Please describe.**
Callbacks hell, its often hard and uncomfortable to pass all data you need to next function and some of them just can't be passed
…
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When opening a scripter in a new window, and hovering over a second instance opened, a popup showing `NonBooleanReceiver` appears.
Windows 11, GT 0.8.2498
![non-boolean-receiver](https://user-i…
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# Socket Request
**Endpunkt Name**
newChatMessage
**Funktionsbeschreibung**
Wird ausgelöst, wenn es eine neue Chatnachricht gibt.
- [x] Rückgabe von Daten
- [ ] Ändern von Spieldaten
…
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**Describe the bug**
Getting `Unrecognized input header: 50` error on simple docker container. It seems to be similar to https://github.com/grafana/loki/issues/5856
**To Reproduce**
Steps to rep…