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## Ideas:
- Kickback on some weapons (shotgun, .357, ggun, smg1 grenade, ar2 cball)
- Differentiate AR2 and SMG1 more (AR2 fires flechettes or similar?)
- Maybe just reduce weapon pool
- Maybe AR2…
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@tanaes wrote
We're planning on modifying the downstream sample demultiplexing pipeline to automatically filter out human reads from human-derived shotgun sequencing. This should be able to be done …
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I was thinking a multishot of like 3 rounds? I'm don't know the visual implications of it would be but I bet it would be dope
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With 2.60.1 (with a backport of the change in #903)
I was confused the other day why one of our baked `.rxt` files picked up some incompatible changes made I had just made (and the released files d…
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### Microsoft PowerToys version
0.76.2
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Quick Accent
### Steps to reproduce
Quick Accent interfer…
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This is a list to keep track of packages that should be considered in the near future with some notion of priority; feel free to comment with packages that should be considered or shotgunning an inter…
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and gun
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_From @fingersome on March 5, 2017 20:29_
With the advent of the new focus system, I feel some new focus suggestions are in order! (Because let's be honest, spamming the suggestions folder is my reas…
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There is a big one at the beginning of the game at a certain angle. As soon as the tube breaks and the headcrab jumps out it's gone:
https://github.com/ValveSoftware/halflife/assets/42720874/772…
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The turret on the dropship crates shoot at things only directly in front of them, its pose is never updated to aim at the player or any other target. Without its aiming its exceptionally easy to camp …