-
Players should have the following options available in sound settings: Audio Language, Text Language
Changing audio language will load sounds in from some localized sound directory.
Changing text …
-
The game contains a lot of sounds that are stereo but most of them need to be mono.
According to `lua_api.md`, Minetest requires all sounds that are played on a certain position to be in mono. This…
-
I'm working on a gamemode where players move in separate instances of the same area. It'd be handy to have a way to disable sounds for specific players, specifically using [this hook](http://wiki.garr…
-
Drawing and reloading sounds play at max volume for all players in multiplayer regardless of distance (If within the same chunk).
Firing sounds are normal (Decreasing with distance).
Tested in tac…
-
Add a screen that allows you to increase or decrease the volume of individual sounds. Quieter Enderman for farms, or louder jukeboxes. That way players can still here their favorite or necessary sound…
-
Could you add that when players get married, it makes a Minecraft sound? For example ORB_PICKUP.
The players would at least notice when someone gets married and could congratulate them.
-
Issue: Constant fuzzing sound when using bucklespring and listening to music at the same time. Fuzzy sound stops when using `killall buckle`
Music player: `Lollypop` I didn't try other music pl…
-
Add sounds to the game: some ambience, steps for player and enemies, and weapons
-
It is possible to hide the enemies in the darkness and provide zero indication of their presence. This adds a claustrophobic feel to the game (e.g. [Endoparasitic](https://store.steampowered.com/app/2…
-
The environment the player is located in affects the acoustics of CD player music played.
For example, when the playable cd's are played in the bathroom/toilet the music sound gets distorted by hea…