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zen-mod
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ZEN
Zeus enhancement mod for Arma 3
https://zen-mod.github.io/ZEN
GNU General Public License v3.0
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Area Markers - Cancel placement when an icon is clicked
#766
mharis001
closed
6 days ago
0
Area Markers - Only allow editing when in markers mode
#765
mharis001
opened
3 weeks ago
0
Common - Optimise marker global broadcast for exporting SQF
#764
johnb432
closed
1 month ago
0
Modules - Fix Change Side module
#763
johnb432
closed
1 month ago
0
Fastrope Function Broken in Dedicated MP
#762
Sierrastrike
closed
2 months ago
1
Update Japanese translation
#761
Apricot-ale
closed
1 month ago
0
Replace hard-coded version shield in README
#760
Kexanone
closed
4 months ago
0
Inventory - Use regex in searchbar
#759
LinkIsGrim
closed
5 months ago
0
General - Move to HEMTT v1.0
#758
LinkIsGrim
closed
3 months ago
2
Q: Does ZEN work with units players and block vehicle entry
#757
mwpowellhtx
closed
4 months ago
1
Added: Server events for getting the code string, for logging in missions
#756
killerswin2
closed
2 months ago
2
Add chatter keybind
#755
ampersand38
opened
7 months ago
1
New ACE3 Lay Trenches not working with ZEN
#754
LoneWolver
closed
4 months ago
1
Add Supply Cargo Attributes
#753
ampersand38
closed
7 months ago
1
Improve attach objects module
#752
ampersand38
opened
8 months ago
4
Add Edit Terrain Location Module
#751
ampersand38
opened
8 months ago
0
Zeus Enhanced makes vanilla factions disappear
#750
Ruskii228
closed
8 months ago
2
Allow Attach Flag module to be used with flagpoles
#749
Apricot-ale
closed
3 months ago
1
Fix Hide Terrain Objects module for tall objects
#748
ampersand38
closed
9 months ago
0
Common - Use CBA_fnc_execAfterNFrames
#747
mharis001
closed
7 months ago
1
Context Menu - Use setCuratorSelected
#746
mharis001
closed
9 months ago
0
Misc - Update logos
#745
mharis001
closed
9 months ago
0
A way to control whole Squads/Teams through remote control
#744
TairaBadlands
closed
9 months ago
1
Conditionally Load Compats
#743
Mike-MF
closed
7 months ago
3
Attributes - Add support for ACE Repair 'Enable' setting
#742
LinkIsGrim
closed
5 months ago
1
Two factions became one
#741
INSPEKTORm
closed
10 months ago
1
Add the ability to disembark on ropes in the call for reinforcements menu
#740
VladossX
closed
1 year ago
7
Properties crashing game.
#739
Brayden01
closed
1 year ago
8
Keys folder is missing in the mod
#738
pdergachev2018
closed
1 year ago
1
Use profile name for Ping Zeus keybind
#737
mharis001
closed
1 year ago
0
Area Markers - Add Editable Markers setting
#736
mharis001
closed
1 year ago
0
Add CBA Setting for Marker Editing Functionality
#735
Bob-Murphy
closed
1 year ago
1
Fix typo for garrisoned flag
#734
TMZulu
closed
1 year ago
0
Set negative draw priority for Building Markers
#733
ampersand38
opened
1 year ago
0
Add Editable Objects > Remove > Selected context menu action
#732
ampersand38
closed
1 year ago
0
Only allow manipulating area markers when in marker tab
#731
Timi007
opened
1 year ago
3
"Alert AI" - Radius Module
#730
Quailsnap
closed
1 year ago
3
Add Ping Zeus keybind
#729
ampersand38
closed
1 year ago
3
Zeus ping other zeuses
#728
MildlyInterested
closed
1 year ago
0
Fix placement preview activating modules in recent tree
#727
mharis001
closed
1 year ago
0
Add icon for Scale Object module
#726
ampersand38
closed
1 year ago
0
Improve Toggle AI Pathing keybind with hint icons
#725
ampersand38
closed
1 year ago
0
Add custom tree for placing area markers
#724
mharis001
closed
1 year ago
0
Improve conditions for Engine and Lights attributes
#723
ampersand38
closed
1 year ago
0
Add support for waypoint type conditions and priority
#722
mharis001
closed
1 year ago
0
Add Toggle Laser keybind
#721
mharis001
closed
1 year ago
2
Improve Watch Cursor and Watch Curator Camera keybinds
#720
mharis001
closed
1 year ago
0
Use Chatter module while remote controlling an AI unit.
#719
HexPlox
opened
1 year ago
0
Save Object Simulation State in Export Mission SQF
#718
Radiumio
opened
1 year ago
0
Add launcher support to infantry Switch Weapon actions
#717
ampersand38
opened
1 year ago
0
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