-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
When you throw rocks on glass or glowstone they stick to the blocks and then when a player runs over them, they are instantly killed.
Note: This only happens when canBreakGlass is set to false. I thi…
-
**BerliOS Bug #18976**
**Date:** 2013-April-21 20:52
**Submitted By:** tomch
**Category:** 1.21.1
**Bug Group:** none
**Assigned To:** tomch
**Priority:** 5
#
[Email from Hot Rod on 6th March, disc…
tomcw updated
10 years ago
-
Vsync is not working properly in the latest revisions when you use a shader, if Vsync and any shader are enabled Vsync won't work unless the emu is in windowed mode first and then you alt+enter to go …
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…