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I have put together a small repro project for this as it was an issue affecting 2 apps we are working on and I had to remove OpenCV from both of them just to get them to upload to Testflight.
When …
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As reported on the Forum:
http://esotericsoftware.com/forum/Unity-Nested-prefab-overrides-11476
http://esotericsoftware.com/forum/when-will-always-dirty-bug-be-fixed-16125
Problem seems to be in…
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_**This is not an issue but i am searching for a proper way to do this job.**_ I am getting warning that some of the assets (like materials texture), like etc texture _auto included in multiple bundle…
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Unity Version : 2018.3.4
Xcode: 10.2.1
When i archive and when i want to publish it "Code signing "opencv2.framework" failed".
Please help
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### Describe the bug / バグの説明
```
UnityException: GUIDToAssetPath_Internal is not allowed to be called from a ScriptableObject constructor (or instance field initializer), call it in OnEnable instead…
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**Bug description**
I just upgraded to Unity 2022.2.1f1 and game-ci/unity-builder@v2.1.2
The build for most platforms works fine.
Only Android build has issues because the JDK is not found:
`…
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Google > Build options creates aab successfully but Build and Run option gives me this error. Everytime when I test created new aab and upload google, its taking a lot time how can I solve it ?
…
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Hello, thanks for the awesome package. Is there a way to get the .proto schemes for the editor's serialized files? We would like to be able to read the files in JavaScript.
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Using:
**macOS High Sierra Version 10.13.1
iOS 11.1.2
Unity Version 2017.2.0f3 Personal**
```csharp
TypeLoadException: Could not load type 'Utils.serializableUnityARLightData'.
System.Reflecti…
vl4dt updated
6 years ago
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**Unable make a iOS build in Unity Cloud Build**
I have the following issue in Unity Cloud Build:
![image](https://user-images.githubusercontent.com/8240783/144276072-a0b42bfd-1d22-49e1-ad7c-11be2…