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Hi
Had some problems because SteamVR was not installed, installed now.
Only 2 errors now (and some warnigs but they go away when playing the scene)
XR: OpenVR Error! OpenVR failed initialization …
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CardboardVRDisplay.prototype.submitFrame = function(pose) {
if (this.distorter_) {
this.updateBounds_();
this.distorter_.submitFrame();
} else if (this.cardboardUI_ && this.layer_) {
…
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I have configured the variable **SteamVR_Action_Boolean MovePress** to detect whether the trackpad on the HTC Vive controller is pressed. I have also bound this action to the controller using SteamVR …
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Last Error Received:
Process: VR Architecture
The application was unable to allocate enough GPU memory to use this model. Please close any GPU intensive applications and try again.
If the error…
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Hello,
VR starts fine in 10.8.1 now, but the resolution is bad, with lots of aliasing etc....
Just overwriting the files with 10.8.0 build 1836 and it's perfect again, with the same openvr dll (op…
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this is why the train module has so many instances:
```shell
rebuild vr scene
update: doc1 received sync message
rebuild vr scene
update: doc1 add op train
rebuild vr scene
update: doc1 re…
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Hello,
while trying to run iGibson in Ubuntu 20.04 with HTC VivePro (SteamVR, OpenVR runnng) I am facing problems with renderer.
Although Linux system detected, it runs Windows option in mesh_r…
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Lens flares are displayed at different offsets in each eye
Will disable them while VR is active for now, until resolved
CASE IN-15363
Will update when there's a trackable bug number
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Feature request.
For nonVR and VR moded games that don't support VR controllers.
Emulate gamepad input from vr controllers.
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The function Path_IsDirectory (pathtools_public.cpp) is leaking memory (at least on Windows).
Fixed changing this code:
```
if ( _wstat( wsFixedPath.c_str(), &buf ) == -1 )
{
return…