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## Description
`Swipeable` component prop definitions for `containerStyle` and `childrenContainerStyle` props are wrong, and produce type errors when trying to pass `AnimatedValue` (which should be…
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- There's a concerning warning on compilation
- There are a number of methods that only call super
- There's some no-op code (e.g. `viewImage = nil;`)
- Method naming conventions should match platform…
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### Summary
i have unique key in map loop even got warning : (Encountered two children with the same key, ``. Keys should be unique so that components maintain their identity across updates. Non-uni…
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After updating the state with new data I would like to animate a line chart.
I tried to do something like this:
```
data={
[
{x: new Animated.Value(0), y: 10},
{x: new Anima…
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I pass `callbackNode` to `BottomSheet` like this:
```tsx
const visibilityAnimValRef = useRef(new AnimatedValue(1));
return (
);
```
And then use it to sh…
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`const interpolatedValue = Animated.interpolate(animatedValue, [0.0, 1.0], ['0', '-5'])`
The typed values in the second array are supposed to be strings. However Android doesn't like that.
Chang…
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I'm trying to resize a 500x280 GIF via the **Resize** function. If the scale parameter is a multiple of 5 (e.g. 0.1, 0.15 or 0.2) it works fine in unrolling the GIF.
The problem is when the scale h…
apiks updated
1 month ago
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### Is your feature request related to a problem?
The event order page, [found here,](https://manual.gamemaker.io/monthly/en/index.htm#t=The_Asset_Editors%2FObject_Properties%2FEvent_Order.htm) des…
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I needed my sticky header to appear after a certain point and have the fixed header overlay it. I'm sharing this in case anyone else wants to do the same
Today I used [patch-package](https://github…
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### Sprite details
* number of frames: 18
* sprite resolution: 330 x 500
* session duration: 1 hour
Trying to export a high quality pixel file WITH transparency but performance issues occurs, sa…