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```
Traceback (most recent call last):
File "~/.config/blender/2.79/scripts/addons/coa_tools/operators/export_dragonbones.py", line 1174, in execute
self.json_data["armature"][0]["skin"] = ge…
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### Current Behavior
If you have vertices with a armature weighting of zero in vertex groups for armature animations. Blender/Khronos will add a neutral bone to your glTF on export - this will cau…
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This should just be a matter of creating vertex groups with the same names as their bones.
-
```
After tinkering for a while I realised that the method for attaching an entire
mesh object to a specific bone animation is by vertex groups that are to be
named the same as the bone that is bein…
-
```
After tinkering for a while I realised that the method for attaching an entire
mesh object to a specific bone animation is by vertex groups that are to be
named the same as the bone that is bein…
-
```
After tinkering for a while I realised that the method for attaching an entire
mesh object to a specific bone animation is by vertex groups that are to be
named the same as the bone that is bein…
-
```
After tinkering for a while I realised that the method for attaching an entire
mesh object to a specific bone animation is by vertex groups that are to be
named the same as the bone that is bein…
-
```
After tinkering for a while I realised that the method for attaching an entire
mesh object to a specific bone animation is by vertex groups that are to be
named the same as the bone that is bein…
-
Hi, thanks for creating this plugin. Especially the Armature root bone is a recurring issue.
Have you opened issues with Blender and/or made pull requests to get this fixed for everyone, maybe as a…
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Hi, I'm interested in using an addon to convert armatures to make them compatible with MMD motions, although I am not interested in FFXIV models specifically. I was trying to use this addon to convert…