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Currently on-split, the newly spawned asteroids start off too far away from each other and all travel at exactly the same angle. This does not look natural
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It would be nice to select the size for asteroids generated from a spawner.
Currently asteroid spawners only generate asteroids with a size of "3," yet
placed asteroids (not spawners) can be cha…
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I was playing around with the Asteroids example a lot and really enjoyed it even though there is nothing to do =)
There is one thing I noticed though. If you point your ship in one direction that is …
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**Issue by [derekoutis](https://github.com/derekoutis)**
_Monday Oct 29, 2018 at 18:59 GMT_
_Originally opened as https://github.com/derekoutis/ExponentialDeepSpace/issues/26_
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## Asteroid Dete…
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## 1.3AU
A near-Earth object (NEO) is any small Solar System body whose orbit can bring it into proximity with Earth. By convention, a Solar System body is a NEO if its closest approach to the Sun …
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```
It would be nice to select the size for asteroids generated from a spawner.
Currently asteroid spawners only generate asteroids with a size of "3," yet
placed asteroids (not spawners) can be cha…
-
```
It would be nice to select the size for asteroids generated from a spawner.
Currently asteroid spawners only generate asteroids with a size of "3," yet
placed asteroids (not spawners) can be cha…
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### Problem Description
I would like to receive information about mineable asteroids when you purchase 'Local Map'. Currently only after scanning a system and identifying a particualr kind of asteroi…
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Would having mesh asteroids and ship make it easier to do hit / collision detection?
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![avatar](https://user-images.githubusercontent.com/17674324/212750530-6cc27023-a4b4-4ab6-9db0-7365f2bc7fb8.jpg)
![asteroids](https://user-images.githubusercontent.com/17674324/212765056-a8c0f13d-4d2…