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**Describe the bug**
You can't get "Deforestation" and "No building permit needed" in Steam Achievements
**To Reproduce**
Steps to reproduce the behavior:
1. Chop down 100 trees, Place 50 items
…
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### Expected behavior
All internal mapped concrete areas (grass, trees, water) are clearly defined within a functional area (`leisure=garden`)
### Actual behavior
Currently when you have a ga…
tjur0 updated
8 months ago
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## Versions
- **Silent Gear**: 3.3.0
- **Silent's Gems**: N/A
- **Silent Lib**: 7.1.0
- **Forge**: 44.1.23
- **Modpack**: N/A
- **Optifine Installed**: No
## Expected Behavior
Netherwood…
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I've noticed that some folders containing sample/example files are missing from the Behavior Packs on GitHub. These include folders such as "animations", "animation_controllers", "blocks", "behavior_t…
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### Version modpack Used
0.7.8
### Environment
Singleplayer
### New Worlds
Yes
### Expected Behavior
When a electronic tool ran out of its durability, it returns a energy unit wit…
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**Describe the bug**
Mobs stuck in trees
**To Reproduce**
Steps to reproduce the behavior:
Go to the pest and look up in the trees
**Expected behavior**
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**Screenshots**
Applied below
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I'm new to all the packages referenced here, sorry I can't diagnose.
Environment:
```sh
julia version 1.10.4
cat Project.toml
[deps]
DataFrames = "a93c6f00-e57d-5684-b7b6-d8193f3e46c0"
Te…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Are you using the latest MineColonies Version?
- [X] I am running the latest **beta** version of MineColonies …
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enables behavior trees from Nav2 to be access by Pilot
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**Describe the bug:**
Currently, the event generation script creates trees of events that consist exclusively event.type of start or end for process events, which are what are found on windows endpoi…