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Like #71, but for the test scenarios themselves. A declarative way for navigating to pages and clicking on things
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I have problem that I accidentally installed the mod thinking that it does something else. The problem is that now I can not play my world without the mod. Its problem also that I can not jump to 1.21…
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https://github.com/mjakeman/social/blob/master/fedinaut/fedinaut.csproj#L21-L32
Check if we can somehow ship custom msbuild target which reduces blueprint integration to a one liner in csproj.
https…
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Hi, I met a compile error when cooking CR_UEFN_Mannequin. I am using 5.4.4-release.
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**Is your feature request related to a problem? Please describe.**
Currently it's not possible to set the visibility per entity in the python blueprint API.
The current workaround is to use…
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Hello there! Is there any plan to implement support for Flask blueprints in the future?
If it's already possible and I've missed it, I apologize. I have tried many configurations with no luck.
Th…
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## Versions
- **Silent Gear**: 3.5.2
- **Silent's Gems**: N/A
- **Silent Lib**: 8.0.0
- **Forge**: 47.2.16
- **Modpack**: All the Mods 9 (ATM9)
- **Optifine Installed**: No
## Expected B…
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### Describe the bug
[tout_ext.tar.gz](https://github.com/user-attachments/files/16912587/tout_ext.tar.gz)
Opens but all plots fail.
**Helpful additional
- Did you get wrong results: yes
…
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The "root" entities remain, but all their contents are not there.
I was able to fix this with the following commented out line:
```rust
commands.entity(original).remove::();
co…
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It'd be nice to have a way to just record the blueprint JSON through actions you do in WordPress and a WordPress plugin could capture that.
Two potential ways to implement this:
1. It could send p…
akirk updated
3 months ago