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With the release of the new Road Builder Mod, TLE is unfortunately no longer compatible with the new mod. Both mods cannot be used at the same time. Is it possible to ensure compatibility of both mods…
ghost updated
4 weeks ago
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## Marching cubes
Simple, but flawed by ambiguous cases and cannot reproduce sharp features. Also, no specification of how to handle LOD across regions of different detail. Naive implementations of…
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Hey this is Kelsey from the Lantern event last night! I recognize that this is obnoxious Github etiquette, but I didn't want to drop a whole slew of ideas issues, so please feel free to ask me to brea…
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> This is separate to tracked lanes (monorail, tram...) which would visually 'break' when > max turn angle. Here we are only discussing _road vehicle_ lanes.
For some road networks, it would be use…
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While testing the fix proposed in pull request https://github.com/VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition/issues/189 I found that mod data was not persisting between game loads…
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I asked the internets what they thought pedestrian roads should look like, here's some of the better suggestions....
This is my personal favorite (Firshergate, Preston UK), primarily because I think …
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Hi there!
I am not sure if this is implemented yet, but does this mod allow modders to specify that some mod should be loaded after some other mod?
For example, maybe I can specify that "this mo…
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Would it be possible to change source node shape for monorail tracks?
Currently they use circles, like road lanes. I initially thought there was a routable lane on the median (as I'd never even tri…
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In vanilla game, pedestrians would generally prefer to use ped bridge or tunnel where available. This was great way from stopping them crossing roads at busy junctions.
However, with TM:PE it seems…
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SeniorCitizenCenterMod: NursingHomeInitializer.attemptInitialization -- initHealthcareMenu -- End
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line…
t1a2l updated
4 years ago