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There's the [core-contracts-storage-check](https://github.com/ubiquity/ubiquity-dollar/blob/20799bedf5ee4d40d2863653f7bc2fe68a2ce3fa/.github/workflows/core-contracts-storage-check.yml) workflow which …
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Turning on collision mesh works, for a couple seconds. Then the game instantly crashes. App version 1.12.3
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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [X] I checked for existing similar suggestions
### Summary
Cur…
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It would be really helpful if we could import/export BGS's bhkPhysicsSystem binary data to be able to view and edit collision meshes. This would enable modders to create new .nifs with custom collisi…
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### Question
Based on franka_lift_cube task, I add one more franka arm. So now I need to check collision between two arms, but I think there is no collision detection API right now. Does someone kn…
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Not sure if this is intended or if there is already some intended script solution but this is annoying
~Thanks
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# Situation
When entites are loaded from yml files, their global position will be twice their defined position due to https://github.com/mars-robot-simulation/mars_scene_loader/blob/b10800e767972d475…
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https://mclo.gs/atDqqso
list of mods
![изображение](https://github.com/user-attachments/assets/fdbe3ef5-0739-4ae3-9ae2-0226a100f31e)
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Hi there, thank you for sharing this fantastic simulator. I was curious if there was any direct way using the C++ API to determine if, for example, a Jackal crashes into an obstacle in the environment…
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`GoalLookAtBlock.isEnd` uses `world.raycast` to check if the target is visible from the current node. `world.raycast` only checks for collision boxes, not selection boxes.
These pages explain the…