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### Is your feature request related to a problem? Please describe.
First of, thanks for this awesome assets management system, it is really help me to organize my office assets. But, i kinda want a f…
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When creating a loadout with materials or consumables the loadout saves to the cloud with everything. Once you assign that loadout to a player the materials and Consumables dissappear from the loadou…
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Hello,
it would be very nice if we can add (printer) cartridges or other consumables and get triggered when a lower limit is be reached (so we can buy new one).
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Many spells, invocations, consumables, and even profession skills temporarily nullify the stat penalties imposed by wound threshold or death state. There does not currently seem to be any efficient wa…
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### Snipe-IT Version
v5.3.7 - build 6587
### Operating System
Debian 10
### Web Server
Nginx
### PHP Version
7.4.25
### Is your feature request related to a problem? Please describe. A clear …
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would be nice to have switchers for essential resources, similar to luxuries, useful for higher tier workforces.
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As a developer, I'd like to name consumables and non consumables.
- A list of all consumables and not yet purchased non-consumables
- When bought, reflect in (non-)consumables
- call to restore pur…
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If you start a sim with no potion selected the sim will error and never finish.
```
Uncaught TypeError: Herblore.potions[this.player.potionID] is undefined
computeFactor sources/inj…
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Issue: when selecting shorter tb treatment (SHINE trial), double the expected number of cons are logged (item 2675). The issue only occurs with this one consumable. Cons_availability is set to "all"
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**Which software were you running?**
- Addon version name: Bagnon 10.1.10
- Client used: Vanilla 1.14.4
**Have you read the changelog?**
Yes
**Please describe the bug.**
I am suddenly una…