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All that Teeworlds had seen over the years in terms of water visualization was either static tileable water or quads going in circles or from left to right. For today's day n age not very satisfying. …
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count flag caps as ddrace map finishes. And use ddnet code bases ranking infrastructure for /top5 and /rank
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It depends on some config option. I did not find out yet which exactly caused it.
```
[2020-02-11 12:56:02][engine]: running on unix-linux-amd64
[2020-02-11 12:56:02][engine]: arch is little endi…
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Please add file naming conventions — currently most of the file names are lower cased words joined without separator but we also have underscore separated names such as `base/hash_bundled.cpp`, `engin…
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**Edit** correct: show freeze stars instead of bar (without the old shield + heart HUD).
Can the health and ammo HUD return to DDRace servers (similar to v16.1)? The freeze duration shield countdow…
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if i put sv_gametype into ddnet pickups actually moves, but on vanilla gametypes they just stay in place
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When playing 3on3s it can happen that spectators who want to play are forced to go on a new server. Would be much nicer if they could just join a team and play on the same server.
Will this work nice…
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Not sure but should "pause" and "stop" be an alias for /pause and the 0.7 ready change net message?
Should probably also include "go" then.
Should be case insensitive.
Not sure if it is good or…
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https://github.com/fokkonaut/F-DDrace/commit/b12e25259e218f1c29e6dcfce8cddaa199be766e
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https://github.com/fokkonaut/F-DDrace/blob/bf331b8de4950be428788c03e2c2cc01e7032a68/src/game/server/entities/character.cpp#L2094-L2095
This is the line where the spectating player's info gets inser…