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Dev Time: many moons
Currently most WebGL frameworks (ThreeJS et al) use forward rendering for lighting.
Whereas many AAA titles and modern graphics engines use deferred rendering (G-Buffer) and phy…
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All rendering handled on separate thread
Generate rendering commands that can be sorted later
http://realtimecollisiondetection.net/blog/?p=86
Rendering system has a list of delegates it calls into. P…
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Thanks for a great asset.
I have started making it compatible with SPS for VR compatability.
It works mostly by adding
UnityStereoTransformScreenSpaceTex(.i.uv);
To some parts in stocha…
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_From [gerar...@benespace.org](https://code.google.com/u/106269231309101145570/) on September 13, 2013 20:19:45_
We can improve layout performance for HTML5 rendering engines, such as WebKit/Readium,…
ghost updated
6 years ago
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See forum thread here on page 27: https://forum.unity.com/threads/released-avpro-movie-capture.120717/page-27
User Tubbritt posts about ODS rendering not saturating the performance of his machine. …
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### Is your feature request related to a problem? Please describe.
The Resonite development team is slowed down a lot by our dependence on Unity which has also forced other decisions across Resonit…
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Hey,
When looking at bpytop, which is a really nice looking top alternative, I feel like it's flickering, especially in the beginning.
One way to mitigate this is to maybe evaluate the use of a …
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### Is your feature request related to a problem? Please describe.
An option to use orthographic projection when using freecam, to allow viewing objects without perspective distortion.
### Relev…
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When using the deffered renderer, it seems you have to significantly reduce the volumetric fog amounts by quite a lot to get similar results to what you see in the forward renderer.
Deffered clust…
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The windows and water in the new Hub have weird artifacts on AMD on Linux, both on FXAA and on TAA and on Forward and Deferred Rendering.
![1Arbeitsfläche 1_773](https://user-images.githubusercontent…