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Potential Requirements:
* One-click (and keyboard shortcut) to activate this mode
* Mode should be controllable using:
* Cursor keys + enter
* Mouse
* DirectInput / XInput devices (gamepa…
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The problem is that analog axes on game controllers are a complete mess:
* Flight simulation controls report roll = X, pitch = Y, throttle = Z, yaw = rZ.
* The de facto standard for HID game pads is…
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When the Ergodox infinity is plugged in it shows that it is a game controller (possibly DirectInput/Xinput) as well as the obvious keyboard and Com port.
Could something be implemented into the conf…
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Hello,
If you unplug the real gamepad, it disappears from DirectInput list, but it doesn't stop game controllers assigned to removed device.
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It has been reported to me that if eight Xbox One controllers are connected, my game only sees four of them. What I would have thought should be happening is that the first four are recognised as XInp…
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Paired two Switch Joy-Con controllers together into a [vJoy](https://github.com/mfosse/JoyCon-Driver/) DirectInput HID device (VID 0x1234, PID 0xBEAD) but it doesn't show up in the network client at a…
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The `SharpDX.DirectInput.Capabilities` class is not much use in this regard.
eg the `AxesCount` property only tells you *how many* axes are present, not *which* axes are present.
It is entirely …
evilC updated
7 years ago
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So, I use a Core (Plus) Wired Controller For the Nintendo Switch, and I also use an emulator to convert DirectInput to X-Input. This isn't working. I might be doing something wrong, please let me know…
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Steps will reproduce the problem?
1. configure x360ce with and ipega 9023 (bluetooth gamepad with directinput
only support)
2. the gamepad is immediatly recognized, and all the buttons are mapped…