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Hi,
Unfortunately I don't have a reproducible example because this is just popping up with a few versions of a big model. When I fit the model with cmdstanr, the following works:
```
> loo::loo…
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I recently saw that psst has noticable GPU usage when minimized. Taking a look with RenderDoc shows that, even if minimized, psst draws new frames while the UI is being updated (when playing for examp…
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- [x] Did you search through the list of **open issues** _first_ to ensure that there is not already an report for this issue?
Yes
## **Describe the bug**
Tonnika Sisters (V) says "Twice during b…
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Consider [this post](https://mastodon.social/@daveverse.wordpress.com@daveverse.wordpress.com/113487541681202636).
See the screen shot at the end of this message.
### Description of the proble…
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Trying to draw a polyline from from the US to Asia across the Pacific Ocean, problem is when the line hits edge of the map it draws horizontally across the entire map to the opposite edge before conti…
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When I change MD text, preview panel behaves crazy: sometime text completely disappeared. Sometime text is redrawn, but strange gray background stripes left. Sometime redrawing is too slow that I see …
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# Context
Bevy folks measured that wgpu's trace-level logging when enabled at build time but disabled at run time can have a significant overhead (15%). This overhead comes from checking a global a…
nical updated
3 months ago
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The current 128 release is almost unusable because while handling the "Welcome to Irata" screen, it executes a misfired floodfill that escapes and tries to fill the entire screen.
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### What happened?
Received, "We had to time you out for a while." time out despite my previous 3 games being promptly completed without either side resigning or drawing, and without either side drag…
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Currently, the weapon hotkeys only equip the weapon. It would be nice to be able to press the hotkey to also undraw the weapons.
For example, pressing `1` when the pistols are drawn should holster …