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i'm taking another careful look at the topology for `filter_svf` after noticing some weird behavior, most prominent when given DC signals.
here's the [supercollider patch](https://gist.github.com/…
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### Is your feature request related to a problem? Please describe.
Currently the voice output in Resonite seems completely overwhelming as voices are simply too loud when you're very close to someone…
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### Describe the project you are working on
Game development using vector art work. I'm a long-time (former) Flash/AIR/ActionScript3 developer, almost exclusively using vector art assets.
### Des…
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```
What steps will reproduce the problem?
1.Making a call
2.
3.
What is the expected output?
Good volume
What do you see instead?
i hear too low and distant the voice of people talking to me
What…
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```
What steps will reproduce the problem?
1.Making a call
2.
3.
What is the expected output?
Good volume
What do you see instead?
i hear too low and distant the voice of people talking to me
What…
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Hello
I think, it maybe a cool idea to have a glow-effect as texture-modifyer.
So a multi-textured node can be created with one texture glow and another not.
Glow means, it does not apply light-s…
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```
What steps will reproduce the problem?
1.Making a call
2.
3.
What is the expected output?
Good volume
What do you see instead?
i hear too low and distant the voice of people talking to me
What…
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## Environment
* SuperCollider version: 3.11.2
* Operating system: MacOS
* Other details (Qt version, audio driver, etc.):
## Steps to reproduce
**levelComp** is undocumented for some rea…
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- Choose a test region that has a varied range of avatars with ARC readings ranging from low to high.
- Login on any viewer & get this region cached & then logout.
- Some suggested test locations t…
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Currently the wavetables have an 8 bit resolution. It would be nice to also support a higher resolution like 16 bit, especially in combination with a 12 bit DAW. Any idea how to implement this?