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As above.
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**Minecraft version** - 1.16.5
**Mod loader** - ATLauncher
**Mod version** - 1.4.5.3
**I am using the latest version available** - I'm using the only version for 1.16.5 Forge
**Describe the bug*…
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Hello! Installed and the mod and looked around in Dnspy but could not figure out how to change FOV in first person. Any chance you could give me directions on how to?
C4LLZ updated
3 years ago
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```
My suggestion is:
- First person animations for actions such knocking on a door, locking or
unlocking a door, etc.
- Give the "keys" swep an actual model (like fists) so as not to be
confused wi…
-
```
My suggestion is:
- First person animations for actions such knocking on a door, locking or
unlocking a door, etc.
- Give the "keys" swep an actual model (like fists) so as not to be
confused wi…
-
```
My suggestion is:
- First person animations for actions such knocking on a door, locking or
unlocking a door, etc.
- Give the "keys" swep an actual model (like fists) so as not to be
confused wi…
-
Distant human operator can see and hear what the robot/device is seeing and hearing.
John does have this working as a Skype call but it is complex to setup and run.
Can we build this into our apps …
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**Is your feature request related to a problem? Please describe.**
Yes, it's related to the compatibility issue with Real First Person 2 (that's a mod that makes the third person model in first perso…
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## Problem
In It would be very helpful if you could rotate the First Person Wielditem when you are holding some items.
## Solutions
a "player:set_wielditem_rotation({x=, y=, z=})" would be mu…
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```
My suggestion is:
- First person animations for actions such knocking on a door, locking or
unlocking a door, etc.
- Give the "keys" swep an actual model (like fists) so as not to be
confused wi…