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If you go into any of the .fpe files for the characters, the animations are the same, even though they are different in game.
[in the .fpe files](https://i.imgur.com/Zct53v9.png)
[ingame soldiers](h…
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## Description ##
There is a floating point exception error in sixel_encoder_do_resize, encoder.c:633 in img2sixel 1.8.6. Remote attackers could leverage this vulnerability to cause a denial-of-ser…
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Does it make sense to add them to ember-cli-update-codemods-manifest, If yes I can create some PRs.
- [x] 3.1 | [use-notifypropertychange...](https://deprecations.emberjs.com/v3.x/#toc_use-notify…
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where is the temporal fusion code part in petr_v2,I only see the difference fpe between v1 and v2
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Using a model and scaling it in the level you are using it in and duplicating the scale model, results in the duplicated model resetting the scale slider to 50% while still retaining the scaled size.
…
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Investigate why the total time to number of messages ratio is so far off.
https://github.com/mozilla-services/hindsight/issues/192#issuecomment-523033890
trink updated
5 years ago
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The following is generated by `ab` high load test, the error is coming from `DistributedCallFlow` handler added recently:
```
Error|WAVE|Azos.Wave.Filters.ErrorFilter|0
[Azos.Wave.FilterPipelin…
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Hello,
Commit c8cf6cb31aa12700e7cf30261159436653de8103
at line 819 (src/gl/fpe.c)
`bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);`
causes DSI errors on AmigaOS4. Comment out line and error goes away…
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I would like to request that whatever settings can be done via the FPE file should be accessible via the MAX editor. The end-user should not have to dig through folders looking for FPE files, open th…
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**Problem**
Acorn C 2.01A for the ARM evaluation board crashes in B-Em (compiler and linker, both crash) with the following message:
![image](https://github.com/user-attachments/assets/b9a4c3ad-c6…