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https://docs.blender.org/manual/en/dev/modeling/geometry_nodes/attributes_reference.html
[svgeodemo_002.blend.zip](https://github.com/enzyme69/blendersushi/files/6098315/svgeodemo_002.blend.zip)
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### Godot version
Fbx2Gltf commit 6154391
### System information
Windows 11
### Issue description
Fbx GeometricTransformation support is problematic
See [Code](https://github.com/godot…
hu-xd updated
2 months ago
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As a result of using a pure polynomial representation due to the feature implemented by this issue https://github.com/dougshidong/PHiLiP/issues/9, we simply cannot use an exact boundary to refine the …
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At the moment, we only support `Polygon` based geometry, which has some limitations:
- The size of the polygon doesn't correspond to the pixel count of the object for two reasons: (a) the polygon itse…
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I have generated jsx file by gltfjsx with following result
```
export function Model(props) {
const { nodes, materials } = useGLTF('./models/Common/Model.glb')
return (
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Hi!
I wish luxcore could support attributes so we could use the objects or instances with point color attributes made in geometry nodes. like how we can use it in cycles if possible.
Thanks.
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That python panel is really cool apparently , but i have trouble to replicate the behavior and feature you are showing. Whatever i tried , it failed on 20.5 with Python 3.11:
" File "C:\PROGRA~1/S…
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hello,
thank you very much for this script! it's really interesting. Little by little, I'm learning to use it and it's really super powerful!
I have a question about shading... I thought I saw that…
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**Description**
The Geomechanics Application currently lacks support for surface conditions in its handling of 3D elements. Surface conditions are crucial for accurate simulations and modeling in geom…
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It would be nice and helpfull to be able to give nodes a custom color. With this feature you could sort your bigger graphs easier.