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I'm really impressed that you've ported NS to Linux. I'm maintaining a different classic HL mod from the same era, and I _eventually_ want to do the same thing.
Were there any particular resources …
ghost updated
6 years ago
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The last couple of patches, apparently aimed at fixing various malicious AMX scripts, broke much of the functionality of our game, and we don't even _allow_ AMX on our mod's servers. (Specifically: ht…
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"Textures on hands in view models can be changed like in CSO with .tga files" or "View model's skin can be changed on server-side with pev_skin" - it will be very useful to servermakers. Can it be don…
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There are bad visible check's for model's behind walls. We must implement better visible check for avoid model rendering behind wall's.
As you can see(console print clipflags) at video **engine** s…
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In [my own fork of TrenchBroom](https://github.com/x6herbius/Sentinel) I've implemented [cursory support for the Nightfire map format](https://github.com/x6herbius/Sentinel/tree/afterburner-map-suppor…
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Some of the Goldsrc games have problems with the usage of the Software video renderer, some textures may glitch letting you able to see partially through a wall if you are from a specific distance fro…
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Is it possible to disable the creation of the CFG.BAK files whenever the engine is run?
Also, a lot of maps in the multiplayer maps list have no titles or typos (like Lamda instead of Lambda), but …
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Using the latest build (2023.1).
As far as I'm aware there's no way to edit the position of an `origin` of a brush entity, other than to manually type in numbers. But numbers alone aren't enough to…
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hi i got a problem while im adding some new entries "PasswordEntry" to be usable for password "" command like "NameEntry" in VGUI Build Mode Editor
looks like theres no way to add new options
my ver…
cobz0 updated
6 years ago
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https://github.com/qq578023708/RdCrashFiles