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There should be projectile enemies which:
- move left and right like goombas
- can be killed by being jumped on, like goombas
- stop moving when the player is near them
- attack by shooting projec…
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This was fixed in earlier 4.x dev branch, but now with 4.1 it is broken again.
When on a vertical map, if you move up or down on the map, then any sprites that scroll off the map, suddenly appear o…
mbh21 updated
7 months ago
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What steps will reproduce the problem?
1. Load a Super Mario 64 rom (I've checked the american rom and the
japanese "Shindou Edition" rom)
2. Walk around the game, it happens in some palaces and n…
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## Assigned
Gabriel, Nora, Katie, Kaden
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# General Revisions to the Game
## Enemy Movement
https://github.com/CyberLord09/CSSE1_Final/assets/142454293/50bb76a1-0a48-4e36-8f46-b1dbb3803a48
We wanted certain enemies to move back and forth. W…
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**Bug category**
- [ ] *bug - compilation error*
- [ ] *bug - compilation warning*
- [x] *bug - runtime error*
- [ ] *bug - runtime warning*
- [ ] *bug - logic error*
**Describe the bug**
The…
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```
What steps will reproduce the problem?
1. Load a Super Mario 64 rom (I've checked the american rom and the
japanese "Shindou Edition" rom)
2. Walk around the game, it happens in some palaces and n…
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There are some homebrews and ROM hacks that have SGB borders while in GBC mode. One example of this is Pokemon Crystal Clear. Is there any possibility of this being supported in SameBoy?
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## Enhancement request:
### What should be added/changed?
A sprite should be able to have any number of hit boxes, with one being the default (preserves backwards compatibility). Then when you che…