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This error message is popping up for me
"It seems that we lost the process, retrying! ERROR: no process matching the criteria was found"
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It is normal, that changing the overlay code requires deletion of gosumemory/gameoverlay/cache?
I am running into repeated problems where i change some js code, but the new js code isn't executed.
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when i open the gosumemory when the app get the osu! stat adress lunchs me a error like this: Failure mid getting offsets, retrying! ERROR: no memory matched the pattern: 0A D7 23 3C 00 00 ?? 01 how…
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The same issue is occuring over at StreamCompanion as well. Seems like cutting edge no longer sends data on the same way to the websocket due to the recent update osu! had at 26th September:
![imag…
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Full cmd shown below:
![osuissue](https://user-images.githubusercontent.com/28345469/133925653-8c32f860-9c4f-429e-a83d-4254e63272ba.jpg)
It's my first time trying to use the ingame overlay. Download…
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I've trying to do showcase in tournament with gosumemory. when playing the replay files it can't read score properly and it stuck at 0 point.
![image](https://user-images.githubusercontent.com/448065…
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Hey,
I've followed all of the instructions listed in the wiki in regards to setting up the ingame browser overlay, but to no avail. I have access to the options for it, and I'm prompted to restart …
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The isPressed state of a key stay false or the websocket only return false
json
```json
{
"gameplay": {
"gameMode": 0,
"name": "Gess1t",
"score": 0,
"accuracy": 100,
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Stacktrace:
```
fatal error: too many callback functions
goroutine 34 [running]:
runtime.throw(0x15ca275, 0x1b)
/home/blackshark/actions-runner/_work/_tool/go/1.15.8/x64/src/runtime/pa…
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The json page is currently sent with the 'Content-Type: text/plain' header when it should be sent as 'Content-Type: application/json'