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## Describe the bug
`MeshOutline` only works with MeshRenderers, when it doesn't have to. It also works with `SkinnedMeshRenderer`s (and I presume other types of generic `Renderer`s!)
## To repr…
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## Describe the bug
I'm not sure if this a bug though it looks like it is one. Turning the Reflections setting on on the MRTK standard shader darkens baked light by quite a bit while the same setti…
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### Package and Environment Details (include every applicable attribute)
* Package Name/Version: **diligent-core/2.5.1**
* Operating System+version: **Linux Ubuntu 20.04**
* Compiler+vers…
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## Describe the bug
The first time i compile the MRTK Standard shader for Android, i see a collection (30) of errors that fith the following pattern. Each one specifies a different opcode, but they …
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## Bug Description
When using the AR mesh manager in MRTK 3 in Unity 2021.3.8f1 in a small test project for MRTK 3 that includes a copy of the far interaction objects from the sample project, the a…
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How should I work with templates?
I am trying to do [this](https://github.com/mantielero/occt.nim/blob/main/examples/bottle.nim#L18), but using your library.
The type `Handle_Geom_TrimmedCurve`…
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Hello I'm having issues compiling my sample application. Im using CMake to generate a Makefile. The compilation is fine, but the linker throws an error. My system information is as follows
- OS: Ku…
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OS: 10.0.18363 Build 18363
Display: Intel(R) UHD Graphics 620 NVIDIA Quadro P520
cmake: version 3.18.1
Visual Studio: 16.4.3
Hi,
I have been attempting to build the engine but I have been r…
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Hello, I'm using DiligentCore with a non-cmake build system. And i found that there's a `GraphicsTools/interface/pch.h` header which is easily picked up by another cpp file if that `interface` dir app…
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There are some samples on how to play video with a combination of OpenMAX, EGL and OpenGL ES on Raspberry pi. For example there is code to play video on the surface on rotating 3D objects. I have fail…