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&audio=2 for FLAC compression, which can be stereo.
https://howlerjs.com/
or
https://www.javascripting.com/view/flac-js
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Code like this:
```
var bytes = new ByteArray();
for (i in 0...44100) {
bytes.writeShort( Std.int( (Math.random() * 2 - 1) * 32768) );
}
bytes.position = 0;
var snd = new Sound();
snd.lo…
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I'm using this awesome library for a game, but I have some issues regarding IOS.
First, while trying to use the audio sprites example (https://howlerjs.com/#sprite) it does not play any sound on my i…
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The action "Play Music on a Channel" does not play your music file. if one was to have music play at the beginning of a scene, no music will play in the preview.
## To Reproduce
Steps to reproduce…
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First of all great work. I would love to contribute.
I would like the ability to create a plugin for muffon. Specifically to add metadata and media sources or even a custom media player.
Plugin…
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# list
- [ ] migrate to `howlerjs` for chrome compatibility
- [x] remove typescript
- [ ] history
- [ ] top 10
- [ ] speeds top 3 per track id
- [ ] rewrite design
## ui
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Hello,
I'm using your lib for a project of media player.
I have to upload several mp4 files, concatenate them and read the audio file created by crunker.
The problem is that the final audio file …
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Hi, I'm not a particularily experienced developed but I've just burned 2 evenings trying to make this work. I could make it play an MP3 file on the latest Safari and Chrome browsers on my Mac triggere…
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the documentation mentions groups but does not show how to define them
it would be nice to get an example on groups added.
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## Description
From what I understand, GDevelop uses HowlerJS for sound. HowlerJS supports the use of 3D Spatial Sound which I think would be a great addition to the software.
Currently sounds are e…