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# HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network
official repo: https://github.com/namepllet/HandOccNet
## Introduction
* Occlusion을 해결하기 위해 attention-based methods가 많이 사용
* 단점…
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Hello, I am very interested in your work. I have been looking for the link about **SMPL-X.zip** for a long time, but I can't find it. Could you give me some advice?
```bash
datasets
├── 3DPW
│…
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Pose a question about one of the following articles:
“[Deep neural networks are more accurate than humans at detecting sexual orientation from facial images](https://psycnet.apa.org/doiLanding?doi…
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Currently, when one is affected by a lock-blob, a slow-blob, or a mantis-slown effects, there is no hint about this at all.
The HUD should reflect those alterations of player's status.
This is also …
ghost updated
7 months ago
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```python
import gymnasium as gym
import torch
from torch.utils.tensorboard import SummaryWriter
import tianshou as ts
from tianshou.data import CollectStats
from tianshou.utils.space_info imp…
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Hi @waleedka : Thanks for the great work! Is it possible to train for keypoint detection? Sorry for the wrong title of the issue, I can't correct it.
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Hi, your work is much appritiated, but do you plan to add hands + facial keypoints?
or at least guide on how to do it?
Thanks
Best regards
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running video_demo.py uses 100% of my 10 cores CPU but it only uses about 50% of my 2080ti, though it is usually fluctuating (20% ~80%).
I guess there should some high burden on CPU computation, whic…
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Hello, thanks for nice work and this would be bit naive question since I'm not goot at reading engish.
As following your instrunction, I fnally manage to get output result of pose estimation and obje…
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Long ago in a land far away, we wrote the code which "bins" all the edges in the graph into a grid that is finer than the smallest tile that we support. These bins are .05x.05 degrees in size which me…