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Hi again,
I've recently started implementing some new systems for my Unity game (custom sprite renderer/animator) and wanted to try building a first executable version. After receiving a blank scr…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Describe the bug
(Building with Unity)
SignalR 6.x (6.0.0, 6.0.1, 6.0.2) doesn't work with android on IL2CPP.…
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### What happened?
This is the the first-time run to generate configuration files.
Configuration file was generated.
No BepInEx/LogOutput.txt was generated
### BepInEx Distribution
Bleeding…
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### What happened?
I was using BepInEx from Thunderstore for Sons of the Forest (https://thunderstore.io/c/sons-of-the-forest/p/BepInEx/BepInExPack_IL2CPP/) and it stopped working since they update…
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Sadly this approach isn't working anymore with unity's il2cpp compiler.
So it seems like the only remaining option is unity's SendMessage, which is just a pain in the ass?
> NotSupportedException:…
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Any chance to support IL2CPP? To do so, the mono dll should be dropped or used differently
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Opening this issue on behalf of a trialing Sentry customer. Bug Report may not be quite accurate but we aren't clear as to why line numbers aren't showing for Unity exceptions captured by Sentry on An…
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If you do the following
```
[BepInAutoPlugin]
public partial class TestPluginPlugin : BasePlugin
{
public override void Load()
{
ClassInjector.RegisterTypeInIl2Cpp();
C…
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Hello, this hook does not work well on Android 10, the game crashes, crashes when entering, I checked the same mod on 3 devices on Android 11 - 13, everything works perfectly, 10 errors and crashes.
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BuildTestWebGL.framework.js.gz:10 Exception: TypeError: Cannot read properties of undefined (reading 'apply')
at NativeObject.GetComponents (http://localhost:62260/puerts_browser_js_resources.js:…