-
#### Your system information
* Steam client version (build number or date):
![image](https://user-images.githubusercontent.com/42655600/235784929-198cf26b-d92f-4227-9306-af0b8524468e.png)
* Di…
-
# Problem Description
On larger projects, it can take a lot of time to load and reload the game. **Personally I sometimes wait up to 15-20 seconds for a reload to complete.**
After doing some prof…
-
See this page:
http://nicolas.brodu.net/en/programmation/incremfa/index.html
-
**Issue description:**
I created a new shader file, and whenever I mouse over it, or it is recompiled it crashes the editor under DX11 mode. This does not occur under Vulkan, DX12 is untested.
E…
-
### User story
- I, as a NFSU2 texture modder
- Would like to replace at least the roughness of car body materials, which by runtime's default are all rough, while keeping the game's original diffus…
-
### Describe the bug
Crashing a helicopter (both by hitting something and by running out of fuel) will liquify your helicopter, but be leave you completely unharmed. It doesn't even cause damage due …
-
For example, I opened the example "ndet/ndetConcurrent.apt" and opened the "2-player game (incremental)". I expanded the initial state and was greeted by this beautiful image, moving at roughly 2 FPS…
-
pow and tetration are 'boring' for reaching higher layers in the sense that they just count up layers one at a time past a certain point - everything devolves into min, max, cmp, succ and add operatio…
-
It's all in one HTML file -- would probably be a much better idea to use JSDoc or something similar and generate the docs from there. Not sure if you're already planning on this, but it's very hard (a…
-
Currently (latest `break_eternity.js` version as of 2023-01-07), attempting to convert a BigInt value to Decimal will return 0. Furthermore, a string that represents a number (generated by `BigInt.toS…