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#### Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compi…
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Rough thoughts on action system, interested in thoughts.
Background:
- Headset module provides input from a wide variety of input sources
- It's hard to resolve all of these inputs into high le…
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Immediate Mode:
Movement remains as-is
When pressing an item key (zxc), you get a use state. In the use state, all viable tiles are highlighted. For example, if you are holding a spear, then tiles i…
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Currently throwing errors if application is solely using the new Input System package. Only workaround is to use "both" for PlayerSettings.activeInputHandling which is not ideal.
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I should use an actual input queue instead of just a "click" queue. And when I handle each event, I will have more conditions to check
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#### Summary
Change the input system from a slider to increase/decrease input with buttons / input field
#### Proposed feature
Split Add Emission screen into two screens like so :
Change In…
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### Current behavior
when I join gorilla tag on steam vr and press any put there is no input
### Steps to reproduce the behavior
Idk
### Expected behavior
I want it to see my active input
### Op…
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### Bug Description
Using a flow with either a Chat Input/Output or a Text Input/Output in the "Flow as a Tool" component, the flow is invoked with a parameter `chat_input` or `text_input`, so the pa…
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