-
Rough thoughts on action system, interested in thoughts.
Background:
- Headset module provides input from a wide variety of input sources
- It's hard to resolve all of these inputs into high le…
-
`system/ports/input` should be renamed as it is used not only for input, but also for output into standard console.
I'm just not sure, what would be the best name for it. Any idea?
Oldes updated
2 years ago
-
I should use an actual input queue instead of just a "click" queue. And when I handle each event, I will have more conditions to check
-
### Background and motivation
Currently `TextReader` offers `ReadLine` and `ReadToEnd` methods (and their corresponding async variants). In many cases it is useful to read multiple lines until the en…
-
#### Summary
Change the input system from a slider to increase/decrease input with buttons / input field
#### Proposed feature
Split Add Emission screen into two screens like so :
Change In…
-
-
-
### Bug Description
Using a flow with either a Chat Input/Output or a Text Input/Output in the "Flow as a Tool" component, the flow is invoked with a parameter `chat_input` or `text_input`, so the pa…
-
### Current behavior
when I join gorilla tag on steam vr and press any put there is no input
### Steps to reproduce the behavior
Idk
### Expected behavior
I want it to see my active input
### Op…
-
Current input system sends repeat commands into game loop. This results in a world update of a fixed step size.
To smooth out player movement, instead issue command on keydown, and revoke command on …