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![image8-inputsystem-alejandro _TTH_](https://github.com/offalynne/Input/assets/105392027/46744ceb-fd91-47ed-abf7-0f5fa8e1a5ab)
**Is your feature request related to a problem?**
I couldn't figure …
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Immediate Mode:
Movement remains as-is
When pressing an item key (zxc), you get a use state. In the use state, all viable tiles are highlighted. For example, if you are holding a spear, then tiles i…
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Currently throwing errors if application is solely using the new Input System package. Only workaround is to use "both" for PlayerSettings.activeInputHandling which is not ideal.
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#### Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compi…
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Rough thoughts on action system, interested in thoughts.
Background:
- Headset module provides input from a wide variety of input sources
- It's hard to resolve all of these inputs into high le…
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`system/ports/input` should be renamed as it is used not only for input, but also for output into standard console.
I'm just not sure, what would be the best name for it. Any idea?
Oldes updated
2 years ago
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I should use an actual input queue instead of just a "click" queue. And when I handle each event, I will have more conditions to check
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#### Summary
Change the input system from a slider to increase/decrease input with buttons / input field
#### Proposed feature
Split Add Emission screen into two screens like so :
Change In…
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### Background and motivation
Currently `TextReader` offers `ReadLine` and `ReadToEnd` methods (and their corresponding async variants). In many cases it is useful to read multiple lines until the en…