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#### Summary
Change the input system from a slider to increase/decrease input with buttons / input field
#### Proposed feature
Split Add Emission screen into two screens like so :
Change In…
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I should use an actual input queue instead of just a "click" queue. And when I handle each event, I will have more conditions to check
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### Description
`Uri.ToString` throws `ArgumentOutOfRangeException` for some inputs that pass `Uri.TryCreate`. Same behavior for `.Host`, `.AbsoluteUri`, etc:
![Image](https://github.com/user-attachm…
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### Is your feature request related to a problem? Please describe.
Hope I didn't miss anything in the documentation.
The problem is that if you have more than two keyboard layouts, especially more t…
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### NextUI Version
2.4.2
### Describe the bug
If the font size in Input is smaller than 16px, mobile browsers (true for iOS) zoom in during focus, resulting in a broken page design.
Therefore, t…
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Current input system sends repeat commands into game loop. This results in a world update of a fixed step size.
To smooth out player movement, instead issue command on keydown, and revoke command on …
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import os
os.system("pkg update")
os.system("pkg install figlet")
os.system("pkg install hydra")
os.system("pkg install crunch")
os.system("clear")
os.s…
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Input type number is not present at all in raaghu element
![Image](https://github.com/user-attachments/assets/11e84370-ffda-4cca-bda2-105c3641b40f)
Client is having input fields like this (type=”numbe…
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Story: To efficiently test new prompts i need to be able to read the entire prompt i'm inputting. currently i can see only 2 lines. input prompts will be 20-30 lines long.
couple options for soluti…