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I should use an actual input queue instead of just a "click" queue. And when I handle each event, I will have more conditions to check
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https://discussions.unity.com/t/new-input-system-getting-back-button-press-on-mobile/229241
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import os
os.system("pkg update")
os.system("pkg install figlet")
os.system("pkg install hydra")
os.system("pkg install crunch")
os.system("clear")
os.s…
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#### Summary
Change the input system from a slider to increase/decrease input with buttons / input field
#### Proposed feature
Split Add Emission screen into two screens like so :
Change In…
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### Bug Description
When using the Flow as Tool component in LangFlow, it fails to correctly pass the input to the subflow. Despite configuring the input and output mappings, the input value does n…
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Input type number is not present at all in raaghu element
![Image](https://github.com/user-attachments/assets/11e84370-ffda-4cca-bda2-105c3641b40f)
Client is having input fields like this (type=”numbe…
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#### Summary
Do not change case of input strings in the input field (form).
#### Steps to reproduce
1. Create a message in a channel.
2. Click the [emoji reaction](https://docs.mattermost.co…
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Hi
I get an error when I try to generate proxy
```
at async Task Volo.Abp.Studio.Cli.StudioCliService.RunAsync(string[] args)
abp : Unhandled exception. System.ArgumentOutOfRangeException:…
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Current input system sends repeat commands into game loop. This results in a world update of a fixed step size.
To smooth out player movement, instead issue command on keydown, and revoke command on …