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Currently throwing errors if application is solely using the new Input System package. Only workaround is to use "both" for PlayerSettings.activeInputHandling which is not ideal.
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### The problem
When restarting Home Assistant, I get a log message stating that something is holding up Home Assistant from starting completely. I am not sure what is causing this message, but my s…
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#### Summary
Change the input system from a slider to increase/decrease input with buttons / input field
#### Proposed feature
Split Add Emission screen into two screens like so :
Change In…
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I should use an actual input queue instead of just a "click" queue. And when I handle each event, I will have more conditions to check
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Current input system sends repeat commands into game loop. This results in a world update of a fixed step size.
To smooth out player movement, instead issue command on keydown, and revoke command on …
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import os
os.system("pkg update")
os.system("pkg install figlet")
os.system("pkg install hydra")
os.system("pkg install crunch")
os.system("clear")
os.s…
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Hi
I get an error when I try to generate proxy
```
at async Task Volo.Abp.Studio.Cli.StudioCliService.RunAsync(string[] args)
abp : Unhandled exception. System.ArgumentOutOfRangeException:…
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Input type number is not present at all in raaghu element
![Image](https://github.com/user-attachments/assets/11e84370-ffda-4cca-bda2-105c3641b40f)
Client is having input fields like this (type=”numbe…
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### NextUI Version
2.4.2
### Describe the bug
If the font size in Input is smaller than 16px, mobile browsers (true for iOS) zoom in during focus, resulting in a broken page design.
Therefore, t…