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Currently throwing errors if application is solely using the new Input System package. Only workaround is to use "both" for PlayerSettings.activeInputHandling which is not ideal.
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#### Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compi…
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Rough thoughts on action system, interested in thoughts.
Background:
- Headset module provides input from a wide variety of input sources
- It's hard to resolve all of these inputs into high le…
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#### Summary
Change the input system from a slider to increase/decrease input with buttons / input field
#### Proposed feature
Split Add Emission screen into two screens like so :
Change In…
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I should use an actual input queue instead of just a "click" queue. And when I handle each event, I will have more conditions to check
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Current input system sends repeat commands into game loop. This results in a world update of a fixed step size.
To smooth out player movement, instead issue command on keydown, and revoke command on …
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### Current behavior
when I join gorilla tag on steam vr and press any put there is no input
### Steps to reproduce the behavior
Idk
### Expected behavior
I want it to see my active input
### Op…
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When I open REAPER I get the message "There was an error opening the audio hardware: ALSA: error opening output device". In the preferences I have ALSA selected as my audio system, with my input devic…