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Rough thoughts on action system, interested in thoughts.
Background:
- Headset module provides input from a wide variety of input sources
- It's hard to resolve all of these inputs into high le…
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Lua system wrapping up other systems.
1. Application System
2. Configuration System
3. ImGuiWrapper System
4. Input System
5. Physics System
6. Render System
7. Sound System
_…
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Immediate Mode:
Movement remains as-is
When pressing an item key (zxc), you get a use state. In the use state, all viable tiles are highlighted. For example, if you are holding a spear, then tiles i…
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Currently throwing errors if application is solely using the new Input System package. Only workaround is to use "both" for PlayerSettings.activeInputHandling which is not ideal.
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### Background and motivation
Currently `TextReader` offers `ReadLine` and `ReadToEnd` methods (and their corresponding async variants). In many cases it is useful to read multiple lines until the en…
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No support new input system , can add to support new input system ?
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#### Summary
Change the input system from a slider to increase/decrease input with buttons / input field
#### Proposed feature
Split Add Emission screen into two screens like so :
Change In…
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I should use an actual input queue instead of just a "click" queue. And when I handle each event, I will have more conditions to check
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**Describe the bug**
When entering special characters or SQL operators (e.g., `=`, `>=`, `==` etc ) in the "name" field on the visit registration form, the system throws an error and fails when get…