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I'm playing around with an isometric map I created with Tiled. As far as I can tell, Joybox (and maybe Cocos2D) doesn't handle the isometric angle when I make calls like contains_point? and coordinate…
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Firstly, as an intro - thanks for opening the possibilities of live game coding using Clojure - love the idea.
I started off having a look at the diablo style isometric example using nightmod on wind…
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**Godot version:**
3.2
**OS/device including version:**
Win 10 / Dell Precision 4700
**Issue description:**
I was unable to set the camera near clipping value to a negative number resulting i…
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If you are submitting a bug report, please respect the below template :
#### OS platform / Browser
Windows 10 / Chrome
#### melonJS version
7.1.1
#### Bug description
isometric objec…
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So, this started with me trying to figure out if the RANGE_BOX_AREA was actually a box because I was noticing some weird behavior where the spider was nearby (within a box of size 2 from) the gnome …
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Hi @lewster32,
first of all thanks a lot for this awesome plugin!
I recently fell in love with isometric projection ❤️ and I want to create a game with Phaser 3. Therefore I started porting your p…
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Create a top down isometric view of a ship for rendering.
- [x] Draw ship - Top down axis only
- [ ] Render pipeline of the ship
Inspiration for the game / ship perspective. All credit goes to [Lyli…
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By default every IgeObject gets an implementation of _resizeEvent that loops each child entity and calls their _resizeEvents in turn: https://github.com/Irrelon/ige/blob/cd4f470e828bc0f960b1023b515cde…
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# Problem to solve
I'm currently working on a mobile game, where there are an isometric staggered Tiled map (loaded with a **_TiledComponent_**) and one sprite character. This character follows a pre…