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Hi,
I'm encountering some issue with your library
So this is a simple To Do App, with a toolbar and a DrawerLayout for the navigation.
This is the expected behavior of the app, the drawerLay…
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**Update 5/2/2019**: I will eventually only keep my github repo as some others do.
Prerequisites
========
- [ ] Wait for `author`, `downloadURL`, `namespace` and `version` are all aligned (#510…
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This makes it difficult or impossible to trigger on mobile even with button support.
![image](https://github.com/FujoWebDev/fujocoded/assets/73132777/2594767e-f3bb-4fea-8fcb-ad3a52968d0a)
The best s…
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```
What steps will reproduce the problem?
1. The games freeze in the first screen (konami)
What is the expected output? What do you see instead?
the game just freeze in the konami screen
What versi…
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```
What steps will reproduce the problem?
1. The games freeze in the first screen (konami)
What is the expected output? What do you see instead?
the game just freeze in the konami screen
What versi…
-
```
What steps will reproduce the problem?
1. The games freeze in the first screen (konami)
What is the expected output? What do you see instead?
the game just freeze in the konami screen
What versi…
-
```
What steps will reproduce the problem?
1. The games freeze in the first screen (konami)
What is the expected output? What do you see instead?
the game just freeze in the konami screen
What versi…
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https://play.google.com/store/apps/details?id=jp.konami.pesam
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According to [https://nesdir.github.io/](https://nesdir.github.io/), Gradius II uses KONAMI-VRC-4, mapper 25. I used the corresponding "Konami VRC4.BIN" CopyNES plugin, and as you can see in the scree…
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The Easter Egg which is triggered by `addEventListener("keydown", Konami.code(toggle3D));` in `3d-fun.js` doesn't seem to trigger when the appropriate combination of keys is entered. (Up, Up, Down, Do…