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This is a request to make an export option from LDtk to create room files that can directly be used in Gamemaker. The room.yy files from Gamemaker are already a JSON file, and it should be fairly simp…
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Hello i would like to know if there is any way to import the level made in ldtk to unreal engine.
thank you.
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Middle-button of Mouse is very import in LDtk , but many macOS users (e.g me) love touch pad(Magic Trackpad).
It's no middle button.
So I hope LDtk could support a short-cut key to simulate M…
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The `label` module currently includes the structs used for building the asset labels used by `ProjectLoader`. This implementation needs much improvement:
* Better definition of the asset path definit…
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The silent install is great, but it is for only the current user. I would like to be able to use this in a classroom setting, so I need to be able to deploy it (i.e. a silent install) AND for all us…
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## Bevy version
main, 7356f1586d74039f840bcfcf24af3e21c23e3c18
## Operating system & version
Arch Linux
## What you did
1. In prep for file replacement: `cp assets/models/cube/cube.bin …
Trouv updated
2 years ago
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Internally, LDTK is representing Intgrid layers as CSV integer arrays in the `intGridCSV` field in JSON. I'd like to be able to have an Intgrid layer import an external `.csv` file and populate the la…
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Ogmo has a lot of caveats and LDtk has more features. I don't think ogmo works unless the first frame is empty even though that works in the ogmo editor. We could add features to FlxOgmo stuff, but it…
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1:
~~I found there is mirror function of tile , but no Rotate By 90/180/270 deg.
I hope could support this feature.~~
(it's already in the road-map )
2:
Support image layer . User could plac…
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The SDL2 issue on Windows still remains to be solved as far as I know, but I just setup CI for Bevy Retro and 98% of the workflow file that I used should be usable with RAUI. It sets up builds for rus…