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Thanks for sharing your marvelous project!
I have some questions about the use of so3_lerp and so3_scale.
According to the paper, it seems that in the following code, so3_scale should be used inste…
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Potential extra options to enable when streaming a trajectory from disk:
- [x] Offset the start frame of the trajectory (currently locked to start frame 0) #608
- [ ] Enable wrapping methods suc…
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**Is your feature request related to a problem? Please describe.**
When doing svg filters and processing I need additional color filters that are currently missing from SKColorFilter (especially for …
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LLVM is now perfectly capable of emulating 16-bit floating point math on platforms that don't have it. This was not true when our float16 emulation code was written.
This would seem like a no-brain…
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hellohello,
i made an advanced version of the Tracker which you can have a look at here: https://github.com/sebllll/VL.TrackObjects/tree/testing/help
it basically adds 2 features:
- Smoothing
…
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**Describe the bug**
When using a Lerp node in Script Canvas an assert gets hit:
```
(System) - Bus const char *__cdecl AZ::EBus::GetName(void) has multiple threads in its callstack records. Conf…
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**Describe the bug**
Current, the code has lots of `vmath.lerp` calls. It assumes that the user has the constant 60 FPS.
**To Reproduce**
Run the examples on higher or lower framerates.
**Expe…
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### Godot version
v4.0.beta4.mono.official.e6751549c
### System information
Macbook
### Issue description
The `Basis.Lerp()` method is internal in the C# Basis class, so it can't be us…
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Currently you can only do an offset, but normalised fan speed (via linear interpolation, lerp) would be awesome:
currently:
Start 25%
Speed at 10%
Fanspeed 0%
vs suggested normalised fan spe…
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The FreeBSD port fails to build:
```
In file included from plugin.cpp:33:
./calf/organ.h:160:19: error: no matching member function for call to 'lerp_table_lookup_float_mask'
return ph.ler…